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Curse of life

PITCH

Technical Game Designer - 48h project

Curse is a solo infiltration game, where the player has to control a vampire who is slowly dying, using the vampire dash and avoiding monks, the player has to reach the end of the monastery.

Theme: Buddhist Monastery

Genre: Infiltration

Context: GameJam

Target: HardCore Gamer

Number of player: Solo player

DEVELOPMENT

Curse of life has been made in 48h during the LudumDare #44.

My team and I brainstormed during a few hours arround the theme "Your life is currency", so we made a game where the character slowly lose his life, and using the dash also costs life.

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Me and Jeremy Payre were in charge of the programming. I had to code an AI that is looking for the vampire when it enter its detection's range, I also then I implemented the life system.

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About my teammate, I invite you to go on their website, they will explain what they did on the game far better than I could ever do :

Game Designer

Quentin Pereira

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Yohan Lardy

Game Artist

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Julien Maillet

Game Designer

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Elise Bartman

Game Artist

Programmer

Jérémy Payre

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Gaethan.jpg

Gaëthan Bercet

Game Artist

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