
Curse of life
PITCH
Technical Game Designer - 48h project
Curse is a solo infiltration game, where the player has to control a vampire who is slowly dying, using the vampire dash and avoiding monks, the player has to reach the end of the monastery.
Theme: Buddhist Monastery
Genre: Infiltration
Context: GameJam
Target: HardCore Gamer
Number of player: Solo player
DEVELOPMENT
Curse of life has been made in 48h during the LudumDare #44.
My team and I brainstormed during a few hours arround the theme "Your life is currency", so we made a game where the character slowly lose his life, and using the dash also costs life.

Me and Jeremy Payre were in charge of the programming. I had to code an AI that is looking for the vampire when it enter its detection's range, I also then I implemented the life system.

About my teammate, I invite you to go on their website, they will explain what they did on the game far better than I could ever do :
Game Designer
Quentin Pereira


Yohan Lardy
Game Artist

Julien Maillet
Game Designer

Elise Bartman
Game Artist
Programmer
Jérémy Payre


Gaëthan Bercet
Game Artist