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Nuances

Technical Game Designer- 48h project

PITCH

Nuances is a coop runner game, where players have to mix their color to get through obstacles and beat the high score.

Theme: Color

Genre: Runner

Context: Personal Project

Target: HardCore Gamer

Number of player: Solo player

DEVELOPMENT

Nuances has been made in 48h during a private GameJam.

My team and I brainstormed during a few hours arround the theme "Lock", so we made a game where players had to agree on the right combination to progress.

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Me and Jeremy Payre were in charge of the programming. I had to code a procedural spawn for Quentin Pereira and Julien Maillet's levels pattern and make it go harder with time. Then I implemented the score system and the high score feedback.

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About my teammate, I invite you to go on their website, they will explain what they did on the game far better than I could ever do :

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Quentin Pereira

Game Designer

Game Designer

Julien Maillet

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JJ.jpg

Jérémy Payre

Programmer

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