
Nuances
Technical Game Designer- 48h project
PITCH
Nuances is a coop runner game, where players have to mix their color to get through obstacles and beat the high score.
Theme: Color
Genre: Runner
Context: Personal Project
Target: HardCore Gamer
Number of player: Solo player
DEVELOPMENT
Nuances has been made in 48h during a private GameJam.
My team and I brainstormed during a few hours arround the theme "Lock", so we made a game where players had to agree on the right combination to progress.

Me and Jeremy Payre were in charge of the programming. I had to code a procedural spawn for Quentin Pereira and Julien Maillet's levels pattern and make it go harder with time. Then I implemented the score system and the high score feedback.


About my teammate, I invite you to go on their website, they will explain what they did on the game far better than I could ever do :

Quentin Pereira
Game Designer
Game Designer
Julien Maillet


Jérémy Payre
Programmer