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Trouble Fête

Technical Game Designer - 48h project

PITCH

Trouble Fête is a cartoon management game, where the player has to lure people to a party and ruin them their night.

Theme: Cartoon

Genre: Management

Context: GameJam

Target: HardCore Gamer

Number of player: Solo player

DEVELOPMENT

Trouble Fête has been made in 48h during a private GameJam.

My team and I brainstormed during a few hours arround the theme "Reverse", so we made a game where the character has to make people go away of a party instead of getting as many people as possible.

Team.jpg

Me and Jeremy Payre were in charge of the programming. I had to make a code easly understandable and flexible for Quentin Pereira and Julien Maillet so they could balance the score value of each interaction point.

GamePlay_1_edited.jpg
TroubleFêteGamePlay1_edited.jpg

About my teammate, I invite you to go on their website, they will explain what they did on the game far better than I could ever do :

Game Designer

Quentin Pereira

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Gaetan.jpg

Gaetan Fillardet

Game Artist

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Julien Maillet

Game Designer

Laura.jpg

Laura Molina

Game Artist

Programmer

Jérémy Payre

JJ.jpg
Gaethan.jpg

Gaëthan Bercet

Game Artist

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