
Trouble Fête
Technical Game Designer - 48h project
PITCH
Trouble Fête is a cartoon management game, where the player has to lure people to a party and ruin them their night.
Theme: Cartoon
Genre: Management
Context: GameJam
Target: HardCore Gamer
Number of player: Solo player
DEVELOPMENT
Trouble Fête has been made in 48h during a private GameJam.
My team and I brainstormed during a few hours arround the theme "Reverse", so we made a game where the character has to make people go away of a party instead of getting as many people as possible.

Me and Jeremy Payre were in charge of the programming. I had to make a code easly understandable and flexible for Quentin Pereira and Julien Maillet so they could balance the score value of each interaction point.


About my teammate, I invite you to go on their website, they will explain what they did on the game far better than I could ever do :
Game Designer
Quentin Pereira


Gaetan Fillardet
Game Artist

Julien Maillet
Game Designer

Laura Molina
Game Artist
Programmer
Jérémy Payre


Gaëthan Bercet
Game Artist